Projects

Portfolio

Works

Portfolio

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Enterprise strategy × Mobile Device(2014-2017)

Mobile Device Implementation Strategies and Performance in Enterprise (in Chinese)

企業行動化之導入策略與組織績效影響研究

This project uses the modified model for mobile business value creation (MBVC) to explore the initiatives, strategies and performances of 12 local companies during their transformation process of mobilization.
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e-Health × AR (2017-2019)

Med-AR in Sweden

Designing and evaluating an intelligent augmented reality system for assisting older adults’ medication management

This is the story of how the team and I created a possible and innovative augmented reality (AR) system to support the daily task of managing medication adherence by using pill dispensers for older adults in Sweden.
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e-Health × Website (2018)

Evaluating the DMSS

Applying the Zone of Proximal Development when evaluating clinical decision support systems

The Dementia Diagnosis and Management Support System (DMSS) is a kind of clinical decision-support system (CDSS). The team and I conducted this project to explore how users (physicians) with different levels of professional experience use the system to develop their knowledge.
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Learnign × Website (2016)

Exploring Webpage-based Recipe Design by Eye movements

The Impact of picture and text ratio of recipes on the cognitive load and performances of reading comprehension

This project focuses on the picture/text ratio of webpage-based recipe. We explore the effects of it on cognitive load and performances of reading comprehension by analyzing the eye movement data.
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e-Health × Mobile device (2019)

Exploring the Needs of the Psychological Counseling App: A Case Study of Mediot Service (in Chinese)

線上心理諮商與遠距 / 通訊醫療應用的可能性

This study explores the emotional journey of the clients who need psychological counseling and how a psychological counseling app can improve the accessibility, adherence, and privacy of the counseling.
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e-Health × Mobile device (2015-2017)

Brain Win!

Developing and evalusating a mobile game of cognitive training for elders

This project adopted a qualitative approach of design-based research (DBR) to systematically review and pragmatically examine the regime, presentation and feedback design of a cognitive training game for older adults.
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IoT (2012)

eFamily Home Security System (in Chinese)

e家親 智慧監控保全系統需求探索與評估

This is the story about how I experienced the process of conducting user tests for improving a multi-functional home security system in the industrial context.
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